The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
, released in early 2025, focuses on cutting-edge upscaling technology to ensure the smoothest experience possible for PC players. Key Feature: AMD FSR 3.1 Support The headline of this update is the integration of AMD FidelityFX™ Super Resolution (FSR) 3.1
The game's initial cracks, notably by RUNE on Day 0, bypassed early bugs, but the gaming community largely agreed that the core product was unfinished. Naughty Dog and Iron Galaxy then entered a long period of patching, issuing over half a dozen updates within the first few months to address critical issues. The Last of Us Part I Update v1 1 4-RUNE
A specific rendering issue that occurred on certain TVs when using NVIDIA DLSS or AMD FSR has been resolved.
Multiple fixes were implemented to reduce crashes and improve overall game stability, especially in specific areas of the game. The Last of Us Part I v1
FSR 3.1 reduces the "flickering" and "ghosting" artifacts that commonly occurred around complex geometry, such as character hair and moving leaves, when using older versions of upscalers in post-apocalyptic environments. 2. Decoupled Frame Generation
To install update v1.1.4-RUNE, follow these steps: A specific rendering issue that occurred on certain
Official execution locks FSR 3.1 Frame Gen to FSR upscaling. You cannot officially mix DLSS upscaling with FSR Frame Gen in this specific game build. Understanding the RUNE Release Architecture
is a major software package released by the prominent scene group RUNE, delivering the comprehensive v1.1.4 performance and fidelity patch to PC players. After a notoriously rough launch plagued by massive VRAM usage, optimization stutters, and agonizingly long shader compilation times, Naughty Dog has continuously optimized the game. The release of the v1.1.4 update marks a massive technical milestone, introducing state-of-the-art upscaling frameworks and critical gameplay stability fixes to the post-apocalyptic masterpiece. Key Features of Update v1.1.4