This marked the first iteration of the ninth major release and was considered the final alpha revision of the demo. It was a foundational update, introducing core mechanics like edgehogging , auto-dashing , and C-Stick support . In a major shift, it replaced official character artwork with brand-new, custom-made pixel art for the character selection screen, giving the game a distinct visual identity.
: Launched alongside an official developer Direct, v0.9b was a historic milestone. It standardized the custom 16-bit art style across classic fighters like Mario and Link, as well as anime guests like Naruto, Goku, and Ichigo. This version added Marth, Zero Suit Samus, and Chibi-Robo . Most importantly, it debuted the browser-based Online Mode , allowing worldwide matchmaking via the McLeodGaming Network (MGN). Expanding the Roster and Stages
Brought unique projectile-heavy and dual-sword playstyles to the table, respectively. Iconic Stages and Soundtrack
: Originally had "Fire Mario" as a Final Smash until it was replaced by "Mario Finale" in 0.9b. Black Mage super smash flash 2 0.9
The development team painstakingly coded a completely new physics engine for Version 0.9. Characters no longer felt "floaty" or unresponsive. Instead, the game successfully captured the heavy, fast-paced momentum of Super Smash Bros. Melee and Super Smash Bros. Brawl . Concepts like dash-dancing, directional influence (DI), ledge-grabbing, and teching were executed with incredible accuracy, making the gameplay feel instantly familiar to Smash veterans. 2. A Roster That Defied Boundaries
For the first time, players could influence their trajectory after taking a hit, allowing them to escape deadly combos.
Goku, Naruto, and Ichigo were not just novelty inclusions; they featured fully realized, balanced movesets utilizing unique gauges (like Goku's Kaioken). This marked the first iteration of the ninth
Version 0.9 wasn't just a balance patch; it was a massive injection of content. The update introduced iconic stages that maximized both casual chaos and competitive fairness. Stage Highlights
tournaments. This appearance helped SSF2 gain mainstream traction, with daily plays peaking at over 1 million during the 0.9 release window. Summary of Key Version Differences Version 0.9a (Jan 2013) Version 0.9b (July 2014) New Characters Meta Knight , Zelda/Sheik, Jigglypuff Zero Suit Samus Chibi-Robo Online Play Introduced via McLeodGaming Network Training, Events (Solo) Special Versus Modes, Replays Shift to custom-made HUD/CSS artwork Massive resprites for Mario and Link character movesets specific to the 0.9b version?
Improved hit effects, double SDI distance, and added Special Modes (Turbo). Added Silph Co., Skyward Voyage, Bowser's Castle. Super Smash Flash 2 Demo/Version 0.9b - McLeodGaming Wiki : Launched alongside an official developer Direct, v0
| Newcomer | Description and Key Features | | :--- | :--- | | | The sword-wielding prince from Fire Emblem brought a precise, spacing-based playstyle to the game. | | Zero Suit Samus | An agile, combo-focused fighter who relied on her Paralyzer and Plasma Whip to control the pace of battle. | | Chibi-Robo | The little robot was unique. He used everyday objects like a toothbrush and plug in his attacks. His companion, Telly Vision, provided "emotional support" from the sidelines. His Final Smash transformed him into the massive Giga-Robo. |
What was your main in the 0.9b era? Let’s hear it in the comments!
Before the full Beta hit, we were addicted to SSF2 v0.9b! 💥
Sonic was nerfed into the ground, Mario and Link got fresh looks, and the game felt less like a tech demo and more like a real fighting game.