[ Party Leader ] <--- ONLY the leader takes damage | ------------------- | | | | | | | [ 6 Bench Heroes ] <--- Provide auto-attacks & stat synergies The Grid System and Formations
Runs are driven by seed numbers selected at the setup screen. Choosing a specific seed fixes your leveling choices and item options for that entire run. This design choice removes standard randomized elements, allowing you to treat difficult maps like puzzle trials that can be studied, memorized, and systematically solved across multiple attempts. The Master Class and Treasure Economy
👁️ Ground attacks and environmental hazards are now easier to spot. 🛠️ Stability: General fixes for artifact progression. seed of heroes v104
: You can adjust your party's physical formation mid-battle to focus fire on single targets or better survive chaotic "bullet hell" sections.
Bosses and elite monsters project choreographed, grid-aligned attack indicators. [ Party Leader ] Runs are driven by
Only the leader can take damage, making the choice of leader (and their formation) critical to survival.
Early components like the Javelin drop off drastically, locking un-upgraded builds. The Master Class and Treasure Economy 👁️ Ground
Heroes can advance from basic classes to master classes, unlocking unique leadership skills that apply to the whole party.
: You can change your party’s formation on the fly or concentrate all attacks on a single point to break through enemy waves. Mastering the Treasure System
: Before launching an adventure, players can select specific run seeds. This locks in predetermined level-up choices, allowing dedicated players to perfectly plan their pathing, map layouts, and master class setups without relying on pure random chance. Quick-Start Beginner Tips for v104
, it features grid-based strategic movement and hero-party management as players fight to reach Valhalla. Status of v1.0.4 While a specific official "v1.0.4" patch note document for Seed of Heroes