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Reshade Rtgi 0361 Extra Quality Online

Controls how many rays are cast per pixel. Higher numbers completely eliminate grainy shadows but drastically reduce framerates.

Because RTGI calculates rays in real-time based on your screen data, it is highly demanding. Running the "Extra Quality" mode requires capable hardware. Minimum Requirement Recommended for "Extra Quality" GTX 1070 / RX 580 RTX 3070 / RX 6800 XT or higher VRAM Target FPS 30 FPS at 1080p 60+ FPS at 1440p / 4K

ReShade is a post-processing injector. It intercepts the rendering pipeline to apply custom visual effects. reshade rtgi 0361 extra quality

ReShade automatically disables the depth buffer if it detects network traffic to prevent cheating.

The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly Controls how many rays are cast per pixel

The RTGI shader uses depth buffer data to calculate real-time global illumination, ambient occlusion, and physical reflections. Unlike hardware-native Ray Tracing (DXR) built into game engines, RTGI works on almost any graphics card. It does not require dedicated RT cores.

Identify and select the correct rendering API used by the game (DirectX 11, DirectX 12, or Vulkan). Running the "Extra Quality" mode requires capable hardware

Go to the shader settings and look for the Quality Preset or Ray Count settings. Set them to "Extra Quality" or increase the "Ray Count" (e.g., 200–300+ rays).

Version is a beta release that was originally distributed via Gilcher's Patreon page. While later versions have introduced new features, many modders and enthusiasts continue to seek out this specific build due to its stability and unique balance of quality and performance.

To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:

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