Reshade Ray Tracing Shader Rtgi 033 2021

If a bright red car sits next to a white wall, RTGI calculates the light reflecting off the car, accurately "bleeding" red light onto the wall.

Because ReShade applies effects to the final image on your screen, RTGI can sometimes bleed onto user interfaces and text.

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If a light source exists just outside your camera view, RTGI 0.33 cannot bounce light from it. However, within the confines of the visible frame, the shader does an astonishing job of calculating indirect bounce lighting.

: Light from bright surfaces "bleeds" onto nearby objects, such as a portal's orange glow reflecting onto a concrete floor. Ambient Occlusion If a bright red car sits next to

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A common misconception in 2021 was that RTGI 0.33 was "true" hardware ray tracing like NVIDIA’s RTX. It is not. This link or copies made by others cannot be deleted

Turn off the game’s native SSAO or HBAO to prevent over-darkened corners and reclaim processing power. Common Troubleshooting Fixes 1. Light Bleeding Through UI / Menus

In the ReShade add-ons tab, ensure the depth buffer is properly identifying the scene (sometimes requiring specialized, reversed, or logarithmic depth configurations, often dubbed "copy depth").