This was a major addition that allowed the shader to track object movement across frames. This significantly reduces "ghosting" or trailing artifacts behind moving objects, a common issue in older screen-space shaders.
Because it is a post-processing effect, RTGI has inherent limits:
In many games, you must disable in-game SMAA/MSAA for the shader's depth-based calculations to work correctly. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;2a; Reshade Ray Tracing shader RTGI 0.33
For example, presets like "Faded Realism ReShade" and "Just Another Reshade" mention full compatibility with this version, allowing users to achieve a specific artistic vision with just a few clicks. You can find these presets on major modding sites like Nexus Mods.
Tracks light rays through the entire game world, even behind the player camera. It requires dedicated RT cores and heavy hardware. This was a major addition that allowed the
Games like The Witcher 3 (classic version) or Grand Theft Auto V look staggeringly lifelike when forest canopies accurately cast soft, layered shadows and city asphalt reflects neon store signs.
Go back to the tab and enable the DisplayDepth shader to verify alignment. It requires dedicated RT cores and heavy hardware
Determines how far a light ray travels. Shorter rays create localized, sharp ambient occlusion. Longer rays create wide, sweeping global illumination but can cause performance drops and light leaking. A balanced value between 4.0 and 10.0 is ideal for most games.
Run the installer, locate your game’s main executable (.exe), and select the appropriate graphics API (DirectX 11, DirectX 12, or Vulkan).
Raw files aren't enough; you need to set up the depth buffer correctly to make RTGI shine.
), is a post-processing tool that adds dynamic, realistic lighting and ambient occlusion to games by utilizing depth data. Version