Oberon Object Tiler ((better)) Jun 2026

The screen coordinate system is flat. The tiler ensures that the union of all frame rectangles exactly equals the display area (or a logical workspace). Operations are:

What is the you need to manage (e.g., thousands of UI widgets, millions of particle effects)?

While the original Oberon System is now a niche environment, the concepts popularized by its Object Tiler live on. You can see its DNA in modern "Tiling Window Managers" for Linux, such as i3, sway, or dwm. These systems adopt the Oberon philosophy of maximum screen real estate usage and keyboard-driven layout manipulation. Oberon Object Tiler

. It is primarily used to automate the process of duplicating a single object across a page to maximize space—a task commonly referred to as "imposition" or "step and repeat". Core Functionality Automatic Filling

MIT — free for personal, educational, and commercial use. The screen coordinate system is flat

tiles = [Tile("grass"), Tile("stone"), Tile("water")] tiler = ObjectTiler(canvas_size=(800, 600), layout=GridLayout(cell_size=32))

TYPE Tile = POINTER TO TileDesc; TileDesc = RECORD posX, posY: INTEGER; width, height: INTEGER; dirty: BOOLEAN; data: ANYPTR; (* Pointer to specific visual or structural data *) next: Tile; (* For local pooling or caching lists *) END; Use code with caution. While the original Oberon System is now a

You do not need a vintage workstation to experience the . The community has preserved it.

: It takes a selected object and automatically repeats it across a specified area, ensuring perfect alignment and spacing.

Automatically handles 3mm bleeds and sets correct crop marks.