Ntsd 26 Hell Moves
Because Hell Moves require a full or partial charge, smart players rarely throw them out raw. If you attempt an ultimate out of nowhere, an experienced opponent will simply block or interrupt your charge sequence. Use these strategies to guarantee a hit:
These moves consume significant portions of the blue bar. Utilizing the "Chakra Charge" (Defend + Jump + Attack) is essential to maintain the energy needed for full-charge Hell moves.
Press Defend + Jump + Attack simultaneously to replenish your meter for these moves. Key Character Hell Moves and Controls ntsd 26 hell moves
Sakura channels all her precise chakra control into her fist, delivering a punch to the earth so powerful it fractures the entire tectonic map.
According to development posts, the NTSD team didn't initially plan for these moves to be mainstream. "Hellmoves [took] up coding space for normal jutsu," meaning they were often hidden or removed due to balancing issues. However, in , these secret techniques were polished, rebalanced, and made accessible for those who knew the rituals. Because Hell Moves require a full or partial
3. Pein Rikudou (God Realm): Chibaku Tensei & 7 Swords of Hell
Never lead an encounter with an ultimate move. Use basic substitution tactics ( J when hit) or basic projectile tools to stagger your opponent first. For characters like Naruto or Kakashi, summon a clone to bait out the enemy's defensive shield or substitution meter before inputting your long-string commands. Capitalize on Grounded Opponents Utilizing the "Chakra Charge" (Defend + Jump +
Most characters share a set of utility moves that are essential for high-level play: Defend + Jump + Attack
Defend ➔ Down ➔ Attack ➔ Defend ➔ Up ➔ Attack
Specific characters have tiered "Hell" abilities that scale in power based on your chakra charge: Killer Bee (7 Swords of Hell): Defend, Forward, Jump (1/3 charge) Level 2: Defend, Forward, Jump (2/3 charge) Level 3: Defend, Forward, Jump (Full charge) (Chibaku Tensei/Planet Devastation): Executed via Defend + Up + Jump .
Pein commands the stage by manipulating gravity. His Hell Moves require precise timing but offer unparalleled crowd control. Defend + Forward + Jump .