-- FE R15 Emote Fix local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild( "Humanoid" ) -- Function to inject emote IDs local function applyEmotes() local animateScript = Character:WaitForChild( "Animate" ) -- List of Emote Names and IDs local emotes = [ "dance" ] = "rbxassetid://507357072" , "rbxassetid://507357457" , [ "point" ] = "rbxassetid://507358828" , [ "wave" ] = "rbxassetid://507357457" -- Add more IDs as needed for name, ids in pairs(emotes) do local folder = animateScript:FindFirstChild(name) if folder then folder:ClearAllChildren() -- Clear old animations for i, id in ipairs(ids) do local anim = Instance.new( "Animation" ) anim.Name = name .. i anim.AnimationId = id anim.Parent = folder end end end end applyEmotes() Use code with caution. Copied to clipboard
Some scripts may contain backdoors or malicious code. Look for scripts uploaded by trusted or verified users on platforms like ScriptBlox.
One of the primary reasons emote scripts break is due to the mismatch. If a player is using an R6 avatar but a script tries to play an R15 emote, it won't work. The emote system will often display an error in the chat saying: fe all r15 emotes script fix
An allows a player to trigger any R15 animation (e.g., /e dance, /e wave, /e point) without owning the emote or, in some cases, without the game officially supporting it. Why They Break: Animation ID Changes: Roblox updates animation asset IDs.
Note: Some universal scripts may use loadstring methods (e.g., loadstring(game:HttpGetAsync("URL"))() ), which should be used with caution. -- FE R15 Emote Fix local Player = game
-- Play the animation for everyone (Because server is playing it) animationTrack:Play()
Hover over , expand it, and locate StarterPlayerScripts . Click the + icon and insert a LocalScript . Paste the following code: Look for scripts uploaded by trusted or verified
: This happens if your game settings are locked to R6 avatars. Go to Game Settings > Avatar and ensure the Avatar Type is set to R15 .
When you click a GUI button on your screen, that happens on the Client . The server does not know you clicked it. If your script tries to play an AnimationTrack locally, only you will see it. That is why your friends see you standing still.
Ensure your game is set to allow R15 avatars. Go to Game Settings → Avatar → Avatar Type and set it to R15.
You are likely using a legacy AnimationProvider script. The script provided above forces replication by using Animator:LoadAnimation in a LocalScript , which Roblox automates for animation replication. 3. "Attempt to index nil with 'Animator'"