The core version of DXVK 1.9.3, maintained by Philip Rebohle, is available on GitHub and forms the basis of the translation layer used by Proton and Wine. However, you may also encounter or custom builds :
When searching for custom or patched versions of system binaries like DXVK, security is paramount. Because these are compiled binaries ( .dll and .so files), malicious actors can theoretically bundle them with malware.
If you need to use a custom patched version, you may need to point Lutris to the folder containing your 1.9.3 patched DLLs. Potential Issues and Fixes dxvk193tar file download patched
If your target is specifically the Async stutter-fix patch for this version:
Open your terminal and navigate to your download directory, or use a GUI archive manager to extract the files: tar -xvf dxvk-1.9.3-patched.tar.gz Use code with caution. The core version of DXVK 1
This will extract two main folders: x64 (for 64-bit games) and x32 (for 32-bit games), containing the .dll files (such as d3d9.dll , d3d11.dll , and dxgi.dll ). Step 2: Manual Installation (Wine/Proton) For a Specific Game (Local Install):
As open-source software evolves, newer is not always universally better for every unique hardware configuration. Version 1.9.3, originally released in late 2021, represents a highly stable baseline for DirectX 9 and DirectX 11 translation before major structural changes were introduced in DXVK 2.0 and beyond. Legacy Hardware Compatibility If you need to use a custom patched
For the release, the only reliable source is the project’s GitHub repository. Here is the correct procedure:
https://github.com/doitsujin/dxvk/releases/tag/v1.9.3
If you have downloaded the .tar.gz file, follow these steps to apply it to a game:
Resolving broken in-game video cutscenes.